Compare GLSL and WGSL from a practical migration perspective, including syntax, validation, and workflow impact.
GLSL and WGSL can express many similar rendering ideas, but they come from different platform assumptions. Migration is not just syntax replacement.
Most migration pain comes from resource layouts, entry point expectations, and validation rules rather than simple token changes. That is why automatic conversion helps, but manual review still matters.
WGSL aims for a cleaner, more validated authoring model. GLSL often reflects older graphics API conventions and can carry more implicit assumptions.
Start from small shaders, compare outputs stage by stage, and keep a checklist for bindings, built-ins, and texture semantics.
If a codebase is actively moving to WebGPU, conversion tooling is best used as a bridge rather than a permanent substitute for native WGSL authoring.